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Last site update: Sun Mar 7 17:27:57 PST 2010
 
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Jarlidium Press consists of James "Tibo" Birdsall and Dan "Flinters" Canaan, and the history of it starts in the mid-90's, when Dan was doing fanzine publishing with the Unigraphix crew. He ended up on the west coast, separated from the rest of Unigraphix by the width of a continent, at about the same time that improved consumer-level color printing technology was eating away at Unigraphix's main business, which was doing fancy dye-sub color prints for various artists.

The fanzine business was still going strong, so when Unigraphix proper folded, Dan had no reason to stop. James, who was stunned by the revelation that just anybody could publish a fanzine, was already starting to get into the act. Then we saw an ad for a secondhand Xerox copier...

With the printing now literally in-house, our activity increased, and when we took over the monthly Dallas Brawl Update, the Jarlidium Press marque was born. When Xerox finally dropped support for our original copier, we leased a more recent unit, then moved over to a Canon digital copier. Since it was both a high-speed sheet-fed scanner and a network printer as well as a copier, it gave us our first taste of doing production on the computer — we could scan the incoming art, do all the touchup and layout electronically, and then print the final product directly from the files.

The rise of print-on-demand services on the Internet completed Jarlidium's transition to the purely electronic. When the lease for the Canon was up, we returned it and did not get a replacement. We can get a better product — professionally-printed paperback books and comics — by letting the specialists handle that part, and with the disappearance of homemade fanzines from the fandom, professional printing is what buyers expect these days.

What's a fanzine? Back before the rise of big Internet art archives, the only way for art to get from artist to audience was on paper. There were professional publications, comics such as Furrlough or Genus or Zu or Critters, where the artist got paid, and then there were fanzines, where the artist didn't get paid but did get copies of the publication. Fanzines were generally digest sized, 5.5" by 8.5", the size you get if you fold a standard piece of paper in half, and were printed on copiers at the publisher's local copy shop. Some of the fancier ones were 8.5" by 11" and had colored cardstock covers. Fanzines used to be the mainstay of the fandom, and at their height there were several dozen active titles.

 
       
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WHAT'S NEW?

NAF #23

320 pages of art and stories from 31 creators, B&W interior, $18

Xfrmations Unlimited #1

Transformation-oriented comic anthology, 24 B&W pages, Adults Only, $4

Available from Second Ed shortly

Scavengers #1

The beginning of Flinters' space opera comic, 24 B&W pages, $4

Springfield #2

(WCA #4)
Continues the Springfield Saga by JW Kennedy, 24 B&W pages, $4

The Clone Gambit

(WCA #3)
Story by JW Kennedy and Megan Giles. Nefariousness in 24 B&W pages, $4

ArtZone with Keiron White

24 pages of art and commentary in B&W from Keiron aka thefunkyone, $4

   

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